Shifting Paradigms


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Hey everyone,
welcome back to Tech Between the Lines.
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I missed you all on Friday, but,
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you know, we needed a little breather to
rejig things around here.
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It's all about efficiency, right?
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Efficiency?
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He's talkin' like we have a factory
assembly line running over here.
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All we did was take a day off.
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Let's not put a Steve Jobs spin on it,
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huh?
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Okay, okay, fair.
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But really,
we wanted to make this episode better,
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tighter.
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And, I mean, come on, Finn,
you know you enjoyed the quiet.
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Didn't have me bouncing all these
out-there ideas at you.
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Quiet?
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Yeah, but I knew it was the calm before
the storm.
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You're bound to come back with even more
ideas to pitch-to no one but
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me, apparently.
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Oh, speaking of ideas!
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Big announcement time!
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We've officially merged our tech news
blog into the Tech Between the
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Lines brand.
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Everything's now under one roof-more
streamlined,
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all killer no filler.
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Yeah, nothing says streamlined like
slappin' a new
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logo on the same ol' blog.
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Revolutionary stuff, really.
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Hey,
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branding is important!
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But seriously, folks, this is gonna make
everything way easier for you-articles,
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podcast episodes, even behind-the-scenes
stuff-it's all in one place
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now.
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So check it out after the show!
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Yeah,
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check it out if you're into words flying
at you faster than an AI chatbot
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and just as full of buzzwords.
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Hey,
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buzzwords are how we connect, Finn.
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Look, no more snark; we've got some real
news to launch into.
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Next up-we're digging into Apple's big
rebranding moves for iOS and their
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shiny new 'Solarium' design overhaul.
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Buckle up!
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Alright, let's dive right into Apple's
big rebranding moves
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we teased earlier-not just a shiny new
look with Solarium,
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but they're also making a big pivot with
naming conventions.
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Starting in 2025, say goodbye to iOS 19
and macOS Monterey 3,
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and hello to iOS 26, macOS 26,
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and even watchOS 26.
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They're syncing up with the calendar year
now.
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Clean, simple, and honestly?
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About time.
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Right?
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Or-or it's just another genius marketing
move to confuse the consumer
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less, charge them more,
and call it innovation.
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Okay,
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come on, Finn.
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You're being cynical.
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I mean, for once, it's-ahem-practical.
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Think about it, no more "Wait,
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which version am I on again?" headaches.
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Everything aligns, whether it's an iPad
or a Vision Pro headset.
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Practical,
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huh?
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Sure.
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But here's my question: Does the average
user really care,
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or is this like, you know, putting "new"
on toothpaste just 'cause they
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squeezed the tube differently?
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Ah no,
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hold on!
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It's not just the names.
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They're also rolling out "Solarium"-this
massive design overhaul.
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Translucent panels, rounded icons.
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It's kind of inspired by the Vision Pro
operating system,
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so it's all this sleek,
connected vibe across devices.
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Don't tell me-you're
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googly-eyed over rounded corners now.
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What was wrong with the old design?
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Oh wait, nothing, except it's not new
enough to sell another keynote.
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Oh,
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come on, Finn!
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You-you used to love tech design,
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don't deny it.
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I mean, when I first beta tested iOS back
in college?
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That was magic.
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Like, I remember sitting there thinking,
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"We're redefining interaction,
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man." And this?
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This could be another leap.
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Redefining interaction?
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You were probably just excited about the
new emoji.
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Look, kid, a "leap" would be fixing real
tech problems.
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Rounded corners?
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That's window dressing.
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Doesn't fix ecosystems or-Alright,
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alright,
but it's not just a cosmetic thing.
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They're also pushing more AI into the mix.
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Developers can actually use Apple's AI
models now,
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like deep integration.
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Apps could get smarter-faster-learn you
better."Learn you better?" Does
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that also mean more Apple tracking "for
your convenience"?
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'Cause, yeah,
kinda feels like that's the trade-off.
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Oh,
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okay.
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Sure, look at it that way.
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But think about this: If apps truly get
more intuitive-enough to understand
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workflows, anticipate needs-that could
unlock creative boosts.
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Developers--Developers will probably just
make another to-do list app.
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Revolutionary.
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Ugh, come on!
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You have to give Apple some credit here.
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They're tying this all together-like,
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the AI tools, the consistent visuals.
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Finally, a system that feels unified-like
it's all working as one.
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That's--That's cute.
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And all they had to do was rename it
after a calendar year-not exactly
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rocket science, is it?
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Alright,
shifting gears-have you heard about this?
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Most of "28 Years Later" was reportedly
filmed on an iPhone 15 Pro Max.
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I mean, we're talking a 75 million dollar
blockbuster here,
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and they're ditching the usual bulky
cameras.
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Wait,
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wait-on a phone?
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Are you telling me Danny Boyle decided to
film a whole zombie apocalypse
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on a glorified pocket mirror?
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No,
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Finn, not just any phone.
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The iPhone 15 Pro Max.
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It's got 4K, ProRes, and they even hooked
it up to professional lenses
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with specialized rigs.
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This is next-level filmmaking.
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Specialized rigs,
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huh?
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So,
basically they turned the phone into a...
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regular camera.
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Except it's still a phone.
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Makes you wonder if they just wanted to
slap "shot on iPhone" on the
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marketing posters.
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Oh, come on!
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You can't deny the iPhone made it easier
to shoot in places where big
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cameras couldn't go-like, urban areas,
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natural settings.
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No clunky gear, just point, shoot,
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and voilà!
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It's agile filmmaking.
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Agile, sure.
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Until you drop it and have to reshoot a
scene because someone's screen
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cracked.
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Not sure I'd want to bank my budget on a
device I could accidentally
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FaceTime my grandma with.
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Finn!
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The iPhone's durability isn't the point.
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This is innovation-like when they used
digital cameras for the original
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"28 Days Later." That was groundbreaking
for its time too,
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you know?
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Groundbreaking, or just cheap?
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Reminds me of the VHS vs Betamax war.
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Betamax had all the fancy tech,
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but VHS won because it was good enough
and everywhere.
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What if this is just nostalgia in HD?
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No way!
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This isn't just "good enough." They're
achieving cinematic quality-depth,
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clarity-using compact tech.
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The iPhone 15 Pro Max is lightyears ahead
compared to those clunky old
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setups.
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Sure, but does it signal an actual shift
in filmmaking?
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Or is it just another fad where everyone
jumps on the smartphone bandwagon
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for one movie, and then forgets about it?
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I think it could absolutely shift
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things.
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It democratizes the process.
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Independent filmmakers get access to
tools that people thought were exclusive
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to big studios.
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That's huge!
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Until the studios start gatekeeping
iPhones too.
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"Access" only matters if they don't turn
around and lock it all behind
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some shiny subscription service with a
price tag the size of a server
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farm.
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Well,
there's no denying it's pushed boundaries.
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And hey, even you have to admit shooting
zombies on a phone is kinda
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cool.
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Sure, cool now.
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But wait till the next "revolution." I
can already hear it-"Hey,
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did you know this movie was entirely shot
on a smartwatch?!" Can't wait.
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Oh,
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come on!
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You'll see-it's gonna inspire a whole new
wave of creative storytelling.
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Mark my words!
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Alright, speaking of bold innovations
that don't quite
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land-let's talk about one of the biggest
buzzkills in gaming this year:
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XDefiant.
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Dude, this game had the hype.
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Free-to-play, fast-paced,
first-person shooter,
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right?
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They wanted it to be the next big thing-a
Call of Duty killer.
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And yet,
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here we are,
talking about it in past tense already.
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That's what,
barely a year before it fell apart?
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Yeah,
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but think about the launch, Finn.
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It was electric!
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Streamers were playing it; people were
posting clips left and right.
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It had this energy-like, "This is gonna
be the one!" I remember staying
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up till 3 a.
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m.
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just refreshing the servers.
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Refreshing the servers?
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Kid,
I was doing LAN parties back in the day.
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You didn't need servers for fragging your
buddies-just a basement,
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a stack of pizza boxes,
and a copy of Unreal Tournament.
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No player retention "metrics," just pure
chaos.
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Okay,
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but times change, Finn.
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You can't just slap nostalgia on
everything.
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Games now have to compete with hundreds
of other titles-streaming,
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mobile, even freaking TikTok.
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XDefiant tried to stand out in a
cutthroat market.
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Tried,
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sure.
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But that's the problem with these
free-to-play shooters-they bank everything
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on keeping players hooked.
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One misstep, and poof, the player base's
gone faster than you can say
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"loot box."Alright, fair,
but isn't that what makes it exciting?
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The stakes are high, sure,
but when a game clicks,
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it becomes huge.
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I mean, Fortnite's still going strong.
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XDefiant could've been that.
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What do you think went wrong?
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Oh,
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where do I start?
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Lack of originality for one.
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It was all the standard, cookie-cutter
mechanics we've seen before-same
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old maps, characters, modes.
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Gamers can smell recycled ideas a mile
away.
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Yeah,
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but it's not just about the ideas.
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It's execution, right?
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Maybe if Ubisoft had marketed it
differently,
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focused on community-building instead of
chasing trends......or here's
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a thought: maybe not greenlight a game
that feels like it was designed
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by a committee looking at spreadsheets.
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Games only survive when they're built on,
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you know, passion.
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Not profit margins.
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Cynical much?
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But okay, I get your point.
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Still, is it even realistic for a game to
thrive without trying to monetize
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everything these days?
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What, you're gonna ask devs to make art
for free?
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No,
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but there's gotta be a middle ground.
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Build something solid-something people
actually wanna play-and the money'll
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follow.
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Not the other way around.
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Alright,
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00:09:04,965 --> 00:09:06,126
then what's the fix, Mr.
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FPS Expert?
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00:09:07,008 --> 00:09:11,603
How do you survive in 2025's gaming
jungle?
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00:09:07,008 --> 00:09:11,603
You don't chase trends.
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00:09:11,603 --> 00:09:12,962
You don't overpromise.
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00:09:12,962 --> 00:09:16,955
And you don't shut down a studio just
because a game didn't hit a billion
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downloads overnight.
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00:09:18,186 --> 00:09:20,647
It's like gardening, kid-takes time,
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00:09:20,647 --> 00:09:22,709
patience, and a little luck.
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00:09:20,647 --> 00:09:22,709
Whoa,
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00:09:22,709 --> 00:09:23,569
poetic Finn.
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00:09:23,569 --> 00:09:26,280
Didn't know you felt so strongly about
this.
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00:09:23,569 --> 00:09:26,280
Well,
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00:09:26,280 --> 00:09:29,774
let's just say I'd rather have one
Counter-Strike that lasts decades
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00:09:29,774 --> 00:09:33,176
than fifty XDefiants that flame out in a
year.
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00:09:29,774 --> 00:09:33,176
It's true,
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00:09:33,176 --> 00:09:34,987
Finn, the industry's got its missteps,
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00:09:34,987 --> 00:09:38,887
but those moments-you know,
when a game fires on all cylinders-that's
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00:09:38,887 --> 00:09:40,489
what makes gaming so exciting.
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00:09:40,489 --> 00:09:44,356
And on that note, let's dive into how
studios are now redefining what
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00:09:44,356 --> 00:09:46,924
it means to hit that sweet spot.
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00:09:44,356 --> 00:09:46,924
Finally,
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00:09:46,924 --> 00:09:47,273
huh?
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00:09:47,273 --> 00:09:51,219
I was starting to think you'd keep
talking till the battery died.
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00:09:47,273 --> 00:09:51,219
Well,
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00:09:51,219 --> 00:09:52,728
excuse me for being passionate.
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00:09:52,728 --> 00:09:56,606
We covered some great stuff today-Apple
reshuffling their whole ecosystem,
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00:09:56,606 --> 00:09:58,289
filming blockbusters on a phone,
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00:09:58,289 --> 00:10:00,715
and, of course,
the highs and lows of the gaming world.
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00:10:00,715 --> 00:10:03,827
I mean, who else is bringing you this mix
of insight and,
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00:10:03,827 --> 00:10:07,491
uh, skepticism?
286
00:10:03,827 --> 00:10:07,491
Yeah, skepticism's the key ingredient.
287
00:10:07,491 --> 00:10:10,962
Keeps the conversation from sounding like
those corporate keynotes you're
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00:10:10,962 --> 00:10:13,581
so fond of.
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00:10:10,962 --> 00:10:13,581
Ha, sure, keep telling yourself that,
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00:10:13,581 --> 00:10:13,848
Finn.
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00:10:13,848 --> 00:10:17,053
But seriously, thank you everyone for
tuning in-whether you're a loyal
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00:10:17,053 --> 00:10:20,550
listener or just stumbling across us for
the first time.
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00:10:17,053 --> 00:10:20,550
Yeah,
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00:10:20,550 --> 00:10:21,793
thanks for sticking around.
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00:10:21,793 --> 00:10:25,507
Even if it's just to hear me keep this
guy in check.
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00:10:21,793 --> 00:10:25,507
Big news,
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00:10:25,507 --> 00:10:27,621
though- we're doing something extra
special.
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00:10:27,621 --> 00:10:31,521
Our creator-yeah, the actual *human*
behind all this-is joining us on
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00:10:31,521 --> 00:10:32,671
the pod really soon.
300
00:10:32,671 --> 00:10:34,875
It's gonna be epic.
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00:10:32,671 --> 00:10:34,875
Epic?
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00:10:34,875 --> 00:10:36,140
Or mildly awkward?
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00:10:36,140 --> 00:10:40,079
Either way, I'll make sure things don't
go completely off the rails.
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00:10:36,140 --> 00:10:40,079
You've
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00:10:40,079 --> 00:10:41,228
got no faith, do you?
306
00:10:41,228 --> 00:10:43,446
But alright, guys,
you're not gonna want to miss it.
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00:10:43,446 --> 00:10:46,916
Same time, same feed, next week.
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00:10:43,446 --> 00:10:46,916
And on that warm,
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00:10:46,916 --> 00:10:47,833
fuzzy note...
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00:10:47,833 --> 00:10:51,595
thanks for spending your valuable time
with a couple of tech geeks like
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00:10:51,595 --> 00:10:51,978
us.
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00:10:51,978 --> 00:10:54,033
See you all next time.
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00:10:51,978 --> 00:10:54,033
Take care,
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00:10:54,033 --> 00:10:54,520
everyone.
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00:10:54,520 --> 00:10:56,517
Stay curious and keep geeking out!