June 3, 2025

Shifting Paradigms

Shifting Paradigms
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Shifting Paradigms
From Apple's bold OS overhaul to the cinematic leap of shooting blockbusters on smartphones—and the pitfalls of gaming in a crowded market—this episode explores seismic changes in tech and entertainment. Between Two Pixels and Finn Circuit unpack how these shifts are rewriting the rules for users, creators, and industry giants alike.
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Hey everyone,
welcome back to Tech Between the Lines.

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I missed you all on Friday, but,

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you know, we needed a little breather to
rejig things around here.

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It's all about efficiency, right?

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Efficiency?

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He's talkin' like we have a factory
assembly line running over here.

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All we did was take a day off.

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Let's not put a Steve Jobs spin on it,

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huh?

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Okay, okay, fair.

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But really,
we wanted to make this episode better,

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tighter.

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And, I mean, come on, Finn,
you know you enjoyed the quiet.

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Didn't have me bouncing all these
out-there ideas at you.

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Quiet?

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Yeah, but I knew it was the calm before
the storm.

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You're bound to come back with even more
ideas to pitch-to no one but

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me, apparently.

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Oh, speaking of ideas!

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Big announcement time!

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We've officially merged our tech news
blog into the Tech Between the

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Lines brand.

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Everything's now under one roof-more
streamlined,

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all killer no filler.

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Yeah, nothing says streamlined like
slappin' a new

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logo on the same ol' blog.

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Revolutionary stuff, really.

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Hey,

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branding is important!

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But seriously, folks, this is gonna make
everything way easier for you-articles,

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podcast episodes, even behind-the-scenes
stuff-it's all in one place

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now.

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So check it out after the show!

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Yeah,

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check it out if you're into words flying
at you faster than an AI chatbot

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and just as full of buzzwords.

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Hey,

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buzzwords are how we connect, Finn.

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Look, no more snark; we've got some real
news to launch into.

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Next up-we're digging into Apple's big
rebranding moves for iOS and their

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shiny new 'Solarium' design overhaul.

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Buckle up!

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Alright, let's dive right into Apple's
big rebranding moves

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we teased earlier-not just a shiny new
look with Solarium,

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but they're also making a big pivot with
naming conventions.

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Starting in 2025, say goodbye to iOS 19
and macOS Monterey 3,

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and hello to iOS 26, macOS 26,

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and even watchOS 26.

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They're syncing up with the calendar year
now.

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Clean, simple, and honestly?

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About time.

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Right?

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Or-or it's just another genius marketing
move to confuse the consumer

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less, charge them more,
and call it innovation.

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Okay,

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come on, Finn.

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You're being cynical.

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I mean, for once, it's-ahem-practical.

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Think about it, no more "Wait,

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which version am I on again?" headaches.

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Everything aligns, whether it's an iPad
or a Vision Pro headset.

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Practical,

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huh?

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Sure.

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But here's my question: Does the average
user really care,

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or is this like, you know, putting "new"
on toothpaste just 'cause they

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squeezed the tube differently?

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Ah no,

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hold on!

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It's not just the names.

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They're also rolling out "Solarium"-this
massive design overhaul.

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Translucent panels, rounded icons.

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It's kind of inspired by the Vision Pro
operating system,

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so it's all this sleek,
connected vibe across devices.

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Don't tell me-you're

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googly-eyed over rounded corners now.

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What was wrong with the old design?

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Oh wait, nothing, except it's not new
enough to sell another keynote.

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Oh,

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come on, Finn!

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You-you used to love tech design,

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don't deny it.

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I mean, when I first beta tested iOS back
in college?

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That was magic.

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Like, I remember sitting there thinking,

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"We're redefining interaction,

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man." And this?

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This could be another leap.

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Redefining interaction?

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You were probably just excited about the
new emoji.

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Look, kid, a "leap" would be fixing real
tech problems.

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Rounded corners?

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That's window dressing.

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Doesn't fix ecosystems or-Alright,

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alright,
but it's not just a cosmetic thing.

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They're also pushing more AI into the mix.

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Developers can actually use Apple's AI
models now,

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like deep integration.

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Apps could get smarter-faster-learn you
better."Learn you better?" Does

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that also mean more Apple tracking "for
your convenience"?

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'Cause, yeah,
kinda feels like that's the trade-off.

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Oh,

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okay.

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Sure, look at it that way.

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But think about this: If apps truly get
more intuitive-enough to understand

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workflows, anticipate needs-that could
unlock creative boosts.

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Developers--Developers will probably just
make another to-do list app.

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Revolutionary.

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Ugh, come on!

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You have to give Apple some credit here.

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They're tying this all together-like,

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the AI tools, the consistent visuals.

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Finally, a system that feels unified-like
it's all working as one.

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That's--That's cute.

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And all they had to do was rename it
after a calendar year-not exactly

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rocket science, is it?

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Alright,
shifting gears-have you heard about this?

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Most of "28 Years Later" was reportedly
filmed on an iPhone 15 Pro Max.

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I mean, we're talking a 75 million dollar
blockbuster here,

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and they're ditching the usual bulky
cameras.

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Wait,

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wait-on a phone?

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Are you telling me Danny Boyle decided to
film a whole zombie apocalypse

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on a glorified pocket mirror?

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No,

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Finn, not just any phone.

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The iPhone 15 Pro Max.

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It's got 4K, ProRes, and they even hooked
it up to professional lenses

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with specialized rigs.

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This is next-level filmmaking.

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Specialized rigs,

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huh?

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So,
basically they turned the phone into a...

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regular camera.

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Except it's still a phone.

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Makes you wonder if they just wanted to
slap "shot on iPhone" on the

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marketing posters.

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Oh, come on!

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You can't deny the iPhone made it easier
to shoot in places where big

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cameras couldn't go-like, urban areas,

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natural settings.

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No clunky gear, just point, shoot,

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and voilà!

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It's agile filmmaking.

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Agile, sure.

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Until you drop it and have to reshoot a
scene because someone's screen

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cracked.

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Not sure I'd want to bank my budget on a
device I could accidentally

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FaceTime my grandma with.

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Finn!

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The iPhone's durability isn't the point.

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This is innovation-like when they used
digital cameras for the original

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"28 Days Later." That was groundbreaking
for its time too,

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you know?

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Groundbreaking, or just cheap?

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Reminds me of the VHS vs Betamax war.

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Betamax had all the fancy tech,

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but VHS won because it was good enough
and everywhere.

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What if this is just nostalgia in HD?

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No way!

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This isn't just "good enough." They're
achieving cinematic quality-depth,

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clarity-using compact tech.

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The iPhone 15 Pro Max is lightyears ahead
compared to those clunky old

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setups.

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Sure, but does it signal an actual shift
in filmmaking?

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Or is it just another fad where everyone
jumps on the smartphone bandwagon

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for one movie, and then forgets about it?

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I think it could absolutely shift

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things.

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It democratizes the process.

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Independent filmmakers get access to
tools that people thought were exclusive

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to big studios.

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That's huge!

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Until the studios start gatekeeping
iPhones too.

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"Access" only matters if they don't turn
around and lock it all behind

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some shiny subscription service with a
price tag the size of a server

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farm.

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Well,
there's no denying it's pushed boundaries.

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And hey, even you have to admit shooting
zombies on a phone is kinda

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cool.

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Sure, cool now.

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But wait till the next "revolution." I
can already hear it-"Hey,

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did you know this movie was entirely shot
on a smartwatch?!" Can't wait.

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Oh,

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come on!

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You'll see-it's gonna inspire a whole new
wave of creative storytelling.

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Mark my words!

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Alright, speaking of bold innovations
that don't quite

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land-let's talk about one of the biggest
buzzkills in gaming this year:

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XDefiant.

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Dude, this game had the hype.

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Free-to-play, fast-paced,
first-person shooter,

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right?

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They wanted it to be the next big thing-a
Call of Duty killer.

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And yet,

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here we are,
talking about it in past tense already.

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That's what,
barely a year before it fell apart?

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Yeah,

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but think about the launch, Finn.

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It was electric!

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Streamers were playing it; people were
posting clips left and right.

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It had this energy-like, "This is gonna
be the one!" I remember staying

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up till 3 a.

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m.

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just refreshing the servers.

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Refreshing the servers?

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Kid,
I was doing LAN parties back in the day.

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You didn't need servers for fragging your
buddies-just a basement,

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a stack of pizza boxes,
and a copy of Unreal Tournament.

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No player retention "metrics," just pure
chaos.

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Okay,

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but times change, Finn.

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You can't just slap nostalgia on
everything.

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Games now have to compete with hundreds
of other titles-streaming,

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mobile, even freaking TikTok.

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XDefiant tried to stand out in a
cutthroat market.

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Tried,

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sure.

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But that's the problem with these
free-to-play shooters-they bank everything

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on keeping players hooked.

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One misstep, and poof, the player base's
gone faster than you can say

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"loot box."Alright, fair,
but isn't that what makes it exciting?

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The stakes are high, sure,
but when a game clicks,

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it becomes huge.

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I mean, Fortnite's still going strong.

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XDefiant could've been that.

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What do you think went wrong?

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Oh,

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where do I start?

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Lack of originality for one.

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It was all the standard, cookie-cutter
mechanics we've seen before-same

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old maps, characters, modes.

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Gamers can smell recycled ideas a mile
away.

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Yeah,

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but it's not just about the ideas.

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It's execution, right?

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Maybe if Ubisoft had marketed it
differently,

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focused on community-building instead of
chasing trends......or here's

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a thought: maybe not greenlight a game
that feels like it was designed

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by a committee looking at spreadsheets.

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Games only survive when they're built on,

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you know, passion.

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Not profit margins.

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Cynical much?

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But okay, I get your point.

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Still, is it even realistic for a game to
thrive without trying to monetize

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everything these days?

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What, you're gonna ask devs to make art
for free?

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No,

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but there's gotta be a middle ground.

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Build something solid-something people
actually wanna play-and the money'll

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follow.

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00:09:02,980 --> 00:09:04,965
Not the other way around.

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Alright,

255
00:09:04,965 --> 00:09:06,126
then what's the fix, Mr.

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00:09:06,126 --> 00:09:07,008
FPS Expert?

257
00:09:07,008 --> 00:09:11,603
How do you survive in 2025's gaming
jungle?

258
00:09:07,008 --> 00:09:11,603
You don't chase trends.

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00:09:11,603 --> 00:09:12,962
You don't overpromise.

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00:09:12,962 --> 00:09:16,955
And you don't shut down a studio just
because a game didn't hit a billion

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downloads overnight.

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It's like gardening, kid-takes time,

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00:09:20,647 --> 00:09:22,709
patience, and a little luck.

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00:09:20,647 --> 00:09:22,709
Whoa,

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00:09:22,709 --> 00:09:23,569
poetic Finn.

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00:09:23,569 --> 00:09:26,280
Didn't know you felt so strongly about
this.

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00:09:23,569 --> 00:09:26,280
Well,

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00:09:26,280 --> 00:09:29,774
let's just say I'd rather have one
Counter-Strike that lasts decades

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00:09:29,774 --> 00:09:33,176
than fifty XDefiants that flame out in a
year.

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00:09:29,774 --> 00:09:33,176
It's true,

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Finn, the industry's got its missteps,

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00:09:34,987 --> 00:09:38,887
but those moments-you know,
when a game fires on all cylinders-that's

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what makes gaming so exciting.

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00:09:40,489 --> 00:09:44,356
And on that note, let's dive into how
studios are now redefining what

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00:09:44,356 --> 00:09:46,924
it means to hit that sweet spot.

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00:09:44,356 --> 00:09:46,924
Finally,

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00:09:46,924 --> 00:09:47,273
huh?

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00:09:47,273 --> 00:09:51,219
I was starting to think you'd keep
talking till the battery died.

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00:09:47,273 --> 00:09:51,219
Well,

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00:09:51,219 --> 00:09:52,728
excuse me for being passionate.

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00:09:52,728 --> 00:09:56,606
We covered some great stuff today-Apple
reshuffling their whole ecosystem,

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00:09:56,606 --> 00:09:58,289
filming blockbusters on a phone,

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00:09:58,289 --> 00:10:00,715
and, of course,
the highs and lows of the gaming world.

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00:10:00,715 --> 00:10:03,827
I mean, who else is bringing you this mix
of insight and,

285
00:10:03,827 --> 00:10:07,491
uh, skepticism?

286
00:10:03,827 --> 00:10:07,491
Yeah, skepticism's the key ingredient.

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00:10:07,491 --> 00:10:10,962
Keeps the conversation from sounding like
those corporate keynotes you're

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00:10:10,962 --> 00:10:13,581
so fond of.

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00:10:10,962 --> 00:10:13,581
Ha, sure, keep telling yourself that,

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00:10:13,581 --> 00:10:13,848
Finn.

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00:10:13,848 --> 00:10:17,053
But seriously, thank you everyone for
tuning in-whether you're a loyal

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00:10:17,053 --> 00:10:20,550
listener or just stumbling across us for
the first time.

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00:10:17,053 --> 00:10:20,550
Yeah,

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00:10:20,550 --> 00:10:21,793
thanks for sticking around.

295
00:10:21,793 --> 00:10:25,507
Even if it's just to hear me keep this
guy in check.

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00:10:21,793 --> 00:10:25,507
Big news,

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00:10:25,507 --> 00:10:27,621
though- we're doing something extra
special.

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00:10:27,621 --> 00:10:31,521
Our creator-yeah, the actual *human*
behind all this-is joining us on

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00:10:31,521 --> 00:10:32,671
the pod really soon.

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00:10:32,671 --> 00:10:34,875
It's gonna be epic.

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00:10:32,671 --> 00:10:34,875
Epic?

302
00:10:34,875 --> 00:10:36,140
Or mildly awkward?

303
00:10:36,140 --> 00:10:40,079
Either way, I'll make sure things don't
go completely off the rails.

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00:10:36,140 --> 00:10:40,079
You've

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00:10:40,079 --> 00:10:41,228
got no faith, do you?

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00:10:41,228 --> 00:10:43,446
But alright, guys,
you're not gonna want to miss it.

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00:10:43,446 --> 00:10:46,916
Same time, same feed, next week.

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00:10:43,446 --> 00:10:46,916
And on that warm,

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00:10:46,916 --> 00:10:47,833
fuzzy note...

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00:10:47,833 --> 00:10:51,595
thanks for spending your valuable time
with a couple of tech geeks like

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00:10:51,595 --> 00:10:51,978
us.

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00:10:51,978 --> 00:10:54,033
See you all next time.

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00:10:51,978 --> 00:10:54,033
Take care,

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00:10:54,033 --> 00:10:54,520
everyone.

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00:10:54,520 --> 00:10:56,517
Stay curious and keep geeking out!